

Several are of particularly interest: The Bile Demon is a fat, slow-moving blocker that has the unique ability (as so many of us do in real life) to fart on his opponents, choking them. But as the game and maps grow more complex, so do the sophistication of your creatures. You start the game with some simple creatures, such as beetles and flies. You've got to deal with the comfort level of your creatures (Hey, ogres are high-maintenance), not to mention finding the time to research your own library of spells. Managing a dungeon is pretty complex: You have limited resources and space management issues. So you're just going to have to kill them. Those meddling do-gooders will try to get to the heart of your dungeon, banish your dark forces from their realm and preserve their peace-loving ways.

As the all-powerful (and quite evil) dungeon keeper, you are responsible for creating those wonderful underground mazes and traps that the "good guys" attempt to get past. "Dungeon Keeper Gold (an amalgam of earlier editions Dungeon Keeper and The Deeper Dungeons) explores the other side. There is plenty of reviews on the Internet that praise this masterpiece, but I find this review to be one of the most concise: One of the most unique and addictive "god games" ever made, Dungeon Keeper from Bullfrog represents a high watermark in Peter Molyneux's career and the quirky British outfit that practically reinvented the genre with Populous.
